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Shadow of the Sphinx
Shadow of the Sphinx A puzzle game that I made in 10 days with my colleague. I was responsible for all the technical and game dev aspects of the game where I wanted to apply my skills in UE5 in one project under a strict schedule. Mechanics I applied:-Quest System based on global Event flagging…
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WIP Cloth Simulation
WIP : Cloth Simulation Asset I’ve been studying cloth in overall. I began by learning marvelous designer and decided to make Unohana’s captain Cape as It’s one of my favourite Anime characters.First I made it on marvelous default mannequin then retargetted it to Unreal’s by making a fitting suit for it Then dragged it into…
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Fixing Unreal 5 render passes (Ambient Occlusion and Depth)
Fix Unreal’s depth pass and render ambient occlusion in unreal 5 Many of my environment artists friends were complaining about depth pass when rendering and that it gives odd values at far distance, and Also ambient occlusion pass seems all white. I’ll explain both briefly: 1) Depth pass: These wavelike patterns you see at far…
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Paint on Foliage with World Mask
Paint foliage variations without changing materials. When you work on landscape and paint foliage, sometimes you need to make edits on some grass near the road for instance, to give it a yellow tint. You’ll have to make a new material with that tint, assign it, and re-paint the foliage again.Now you can do this…








