Alan Wake 2
In my initial days at Snappers, I contributed to the Alan Wake 2 project as a junior developer. My primary responsibilities included handling feedback related to the facial rigs and ensuring their functionality met the required standards. As I was also learning Python during this period, I focused on smaller tasks that gradually built my expertise.
Over time, I began participating in the development of internal tools aimed at enhancing our production pipeline. These tools significantly improved the efficiency of processing feedback and streamlined various workflows, enabling quicker iterations and higher quality outputs.


